I'm doing a project for school about it. I can't go to the website at school for it, as it is a game company and is blocked. I need the following information:
Job Description
Average Salary
What degrees/training/schooling one needs for it
and Why it would be challenging
Please help! This project is worth big points and I NEED it. Last week of school and I haven't passed yet.|||Salaries aren't listed. You will have to find a Blizzard employee and ask them. An educated guess would be between $40,000 and $70,000 starting out. Pretty big gap there, but it's probably the best your'e going to get.
FX / Generalist Artist
Requirements
1-3 years in game development as a an FX or generalist artist
Experience developing high-end particle systems and visual effects
Comfortable interfacing with engineers to jointly define art technical requirements
Skilled in developing artwork that works within a range of system configurations (looks great on the newest graphics chips but also holds up on lower-end systems)
Strong working knowledge of Maya
A passion for games
Pluses
Strong ability to model and texture hard surface/rigid objects within a range of styles (painterly to realistic)
Background in painting, concept art or technical animation
Previously shipped a AAA PC or console title
Experience with Mel of MaxScript
---------------------------------------鈥?br>
3D Character Animator
Requirements
2+ years experience in game development using Maya or equivalent 3D program
Exceptional skill in animating the human bipedal figure as well as other organic forms
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
The ability to effectively collaborate with game designers and programmers
Self-motivation, good communication skills, and a great team-player attitude
A passion for games
Pluses
Have shipped AAA PC or console titles as a character animator
Skill in one or more of the related character creation tasks -- illustration, modeling, texturing, or rigging
Outstanding 2D animation skills
Experience in FX and particle animation
Understanding of Blizzard Entertainment's visual style and a passion to push it to the next level
---------------------------------------鈥?br>
3D Character Artist
Requirements
A minimum of 2 years experience in game development as an environmental concept artist
Exceptional ability in Photoshop, Painter, etc.
A basic understanding of using Maya (or equivalent 3D package)
A keen eye towards form, shape, structure, and silhouette in regards to illustration and design
Superior eye for light, value, composition, color, staging, and detail in environmental design
Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
Able to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
Self-motivation, good communications skills, and a great team-player attitude
Able to work creatively as part of a large or small group
A passion for video games
Skill in one or more of the related creation tasks -- modeling, texturing, or animation
Pluses
Have shipped AAA PC or console titles as a concept artist
Strong foundation in the traditional arts including, but not limited to industrial design, landscape painting, and illustration
---------------------------------------鈥?br>
Environment Concept Artist, Props
Requirements
A minimum of 2 years experience in game development as an environmental concept artist
Exceptional ability in Photoshop, Painter, etc.
A basic understanding of using Maya (or equivalent 3D package)
A keen eye towards form, shape, structure, and silhouette in regards to illustration and design
Superior eye for light, value, composition, color, staging, and detail in environmental design
Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
Able to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
Self-motivation, good communications skills, and a great team-player attitude
Able to work creatively as part of a large or small group
A passion for video games
Skill in one or more of the related creation tasks -- modeling, texturing, or animation
Pluses
Have shipped AAA PC or console titles as a concept artist
Strong foundation in the traditional arts including, but not limited to industrial design, landscape painting, and illustration|||You didn't state what kind of graphic designer. They don't state salaries, and there are several including a web graphics designer.
Go to the below url, try using the proxy server at http://anonymous.com
http://us.blizzard.com/en-us/company/car鈥?/a>
and pick your poison.|||From the site:
"Your best shot at becoming a game designer for Blizzard is to first get a job as a 3D level designer. Successful level design demonstrates many of the skills that are also needed for game design. "
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment